If
like me you still like FS2004 and do not want to switch to FSX, fs9
Toolbox is the utility you're looking for. fs9
Toolbox contains several tools that will make your life easier when
flying with Flight Simulator 2004. Some of the features included in fs9
Toolbox will reduce the difference between FS2004 and FSX, so they
should make the life longer for you beloved FS2004.
Virtual
cockpit camera controlled with the mouse
Fly-by
camera implemented as an additional view
Steerable
pushback
Aircraft selector
Key
auto-repeat and key sequencing fixes
Each feature
of fs9 Toolbox is described in the following paragraphs. A documentation is
available for comprehensive information.
A
demonstration video clip is available to demonstrate the VC Camera and the Fly-by view:
Important Note
The product described here is fs9 Toolboxversion 1. The
second version of fs9 Toolbox has been released, which is more expensive but has many additional
features. SimScape is not allowed to sell it, you can find more
information here.
Download
Click
the button below to download the installer for FS2004. Remember this
product is for FS2004 only.
This
product is available for 8.90
Euros only. By clicking the button below,
you will access the purchase page that will let you pay securely using
Paypal. As soon as the payment is received, you will get a key
to register.
The
VC Camera is designed to be used in Virtual Cockpit mode. Not only it
allows you to move freely in the aircraft (virtual cockpit and virtual
cabin), it also lets you control the view direction and zoom with the
mouse, making it much easier to look around, no moe need for complex
key combinations. This feature is very similar to F1 View,
except that you don't have to roll the mouse wheel for hours to move
along the A380...
Features provided by the VC Camera:
Free
movement in the aircraft, without any limit. If the aircraft has a
virtual cabin, you can walk there. You can even walk outside of the
aircraft.
Configurable walking speed. By default,
the tool is
configured so that you move in the direction where you look, like in
FPS games.
Use the mouse wheel to set the zoom
factor.
Use
the mouse to set the view direction (like in FSX when pressing the 'O'
key). The mouse precision depends on the zoom factor so you can
accurately set the view direction even with high zoom factor.
Fully
compliant with the Virtual Cockpit mode, any clickable area can be
clicked when using the VC Camera.
With the virtual
cockpit camera, you can...
...walk
outside of the cockpit
...see
AI traffic
...look
closely at the instruments
...watch
scenery details
...sit
wherever you want in the aircraft
...see
AI traffic closely
(press any image to enlarge)
For
a comprehensive information about the VC Camera, you can have a look at
the documentation
that explains all the features in details.
Fly-by
Camera
The fly-by camera is a new view that exists in FSX but
not in FS2004. Today fs9 Toolbox brings it in FS2004 for you. Unlike
some other fly-by camera tools available here and there, the fly-by
camera in fs9 Toolbox does
not replace
the tower view. All the standard views available in FS2004 (2D cockpit,
virtual cockpit, spot view and tower view) remain available when fs9
Toolbox is installed, and a new
view mode is added to handle the fly-by camera. In
addition, a ground camera mode is available to simulate a camera that
stands on the ground. I love using this mode to watch my low-level
flights with jet fighters!!
Features provided by the
Fly-by Camera:
Fly-by distance or time is
fully configurable through the configuration window
Configurable
lateral and vertical offset to see your aircraft from the side and from
above/below
Ground camera mode available
Ground camera mode
For
more information about the fly-by camera, a
video clip is available here. It shows the fly-by camera features
and shows that the existing
view modes are still available. You can also have a look at
the documentation
that explains this feature in details.
Auto-Repeat
Fix
This feature is very useful because it fixes a very
annoying problem that exists in FS2004: In
some panels, the auto-repeat feature of FS2004 is made wrong by a panel
gauge that continuously generates events. Consequently, some basic
functions become unusable. For example, when you try to adjust the
autopilot heading or the VOR course, it changes 10 by 10 instead of 1
by 1, or the altitude changes 1000 by 1000 instead of 100 by 100.
With
fs9 Toolbox, this is not a problem any more. You just have to activate
this feature in the fs9 Toolbox menu and it will be fine. (As
far as I know, this feature is similar to the "Fix acceleration
control" feature available in the paying version of FSUIPC)
Key
Sequencing Fix
This feature is designed to fix another
problem that exists with FS2004: Like
said earlier, some panel gauges keep generating key events and this
prevents you from using key sequences such as Shift-E 2 to open the
second exit. This is because a gauge generates key events so
quickly
that a generated key event is generated between the Shift-E and the 2
that you press. This is why FS2004 simply ignores your key sequence, it
believes that you pressed Shift-E, another key and then the 2 key. For
FS2004, this makes no sense, and the second exit does not open.
fs9
Toolbox fixes this problem when the "Fix Key Sequencing" feature is
activated in the menu. You now have 2 seconds to press Shift-E and 2,
and it works with any panel, in any case. It also works with any other
key combination used in FS2004.
Steerable Pushback
I
have
always thought that the pushback in FS2004 was poor. It is a nice
feature, but I never liked the way the aircraft can be steered during
pushback. Pressing Shift-P to inerrupt the pushback and then Shift-P 1
to make it turn right is not very natural to me.
This
is why fs9 Toolbox provides a new way to manage the pushback: You
just have to engage the pushback using Shift-P as usual. Then you can
steer the aircraft using the rudder controls (keys or pedals if you
have). The aircraft will turn left and right during the pushback
according to the rudder position.
Aircraft Selector
This
feature ifself justifies the price of fs9 Toolbox. The
idea of this feature came when my aircraft library became so large that
selecting an aircraft in FS2004 takes almost 1 minute. There are so
many good aircrafts today, freeware and payware, that it is hard to
keep a small aircraft collection. But what's the use if you can't use
them easily...
What
problem does it solve? When you use FS2004 and
you want to select another aircraft, here is what you do:
You
go to the aircraft menu and click "Select Aircraft"
If,
like me, you have many aircrafts and
variants in your library (1000 or more),it may take some time and...
the
aircraft selection window appears. The currently used aircraft
appears in 3D. The textures are loaded if necessary.
You
select the manufacturer of the aircraft you want to select. The first
aircraft of this manufacturer is loaded and its textures are loaded, it
appears in the 3D window.
You
select the aircraft model you want to fly.The textures of the first
variation are loaded and the aircraft appears in the 3D window.
You
finally select the variation you want. Its textures are loaded and it
appears in the 3D window.
It
means you have loaded 4 aircraft textures to be able to select the
aircaft you want to fly !! Nowadays textures are quite heavy (32 bits
or DXT3 are heavy files), so
loading 4 textures can take a significant time.
This
is where
the Aircraft Selector comes to the rescue. Whatever the number of
aircrafts you have in your library, this new aircraft selection appears. When
you want to select another aircraft, this windows shows a list of
aircrafts, sorted by categories that you define, with a thumbnail image
if it exists. Selecting an aircraft from a sorted list is much faster
because no texture loading is required.
(press the image to enlarge)
To
know more about the way this aircraft selector works, you can refer to
the documentation here.
Quick Switch
This
feature is related to the Aircraft Selector described above. It has
been designed for developers, for a very specific purpose: When
you
develop an aircraft, XML or C/C++ gauges, you can not update the gauges
if the aircraft is currently loaded in FS because the gauge files (.xml
or .gau) are locked by FS. So you have to select another aircraft,
generate the gauges, and re-select your aircraft again.
This
is
exacty what Quick Switch does. It allows you to switch to a pre-defined
aircraft by just pressing a key and come back to your aircraft by
pressing this same key again. This is extremely convenient when you
work on an aircraft panel.